We find that generative prototypes foster empathy support decision-making and communication across disciplines allow participants to enact use and explore user experience within the early stages of a design process and provide permission to imagine possible futures. Through quotes and observations documenting participants interacting with prototypes, we illustrate the importance of designed physical artefacts as tools to promote expansive conversations with end-users. This paper shares observations from two projects spanning the entire design process, from conceptual ideas to mass-produced objects. Yet, how prototypes continue to act generatively in the later stages is less well understood. The potential of design artefacts as generative tools is well documented in the early stages of the design process. We explain why these two dimensions are important and how this conceptual framework can benefit our field by establishing more solid and systematic knowledge about prototypes and prototyping. We base this framework on the findings of two case studies that reveal two key dimensions: prototypes as filters and prototypes as manifestations. We view prototypes not only in their role in evaluation but also in their generative role in enabling designers to reflect on their design activities in exploring a design space. In this article, we propose an anatomy of prototypes as a framework for prototype conceptualization. There have also been efforts to provide new ways of thinking about the activity of using prototypes, such as experience prototyping and paper prototyping, but these efforts do not provide a discourse for understanding fundamental characteristics of prototypes. high-fidelity prototypes, but these attempts have centered on evaluation rather than support of design exploration. Researchers have attempted to identify different types of prototypes, such as low-vs. A lack of knowledge, however, about the fundamental nature of prototypes still exists. The role of prototypes is well established in the field of HCI and Design.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |